Books and academic papers discussing my work:

Matthew Payne, Playing War: Military Video Games After 9/11. NYU Press 2016.

Jussi Parikka, Geology of media. University of Minnesota Press, 2015.

Dale Hudson, Patricia Zimmermann, Thinking Through Digital Media: Transnational Environments and Locative Places. Palgrave Macmillan US, 2015.

Paolo Ruffino, When one is too many: Molleindustria and Paolo Pedercini. Ed. Janez Janša, 2015.

Nenciu, Alina Petra Marinescu; Rughinis, Cosima, Every Day the Same Dream – Social Critique Through Serious Gameplay. The International Scientific Conference eLearning and Software for Education, 2015.

Christophe Duret , Five more steps and you will be a new person: the procedural closure of the experiential field in Every Day the Same Dream. Revista Comunicação e Sociedade, 2015.

Brian Schrank, Avant-garde videogames: playing with technoculture. The MIT Press 2014.

Paul D. Miller, Svetlana Matviyenko (ed.), The Imaginary App. The MIT Press, 2014.

Miguel Sicart, Beyond Choices: the design of ethical gameplay. MIT Press 2013.

Gabriele Ferri, Rhetorics, Simulations and Games: The Ludic and Satirical Discourse of Molleindustria. International Journal of Gaming and Computer-Mediated Simulations, 2013

James Newman, Best Before: Videogames, Supersession and Obsolescence. Routledge, 2012.

Ulrik Andersen, Christian Bro Pold, Soren. Interface Criticism: Aesthetics Beyond the Buttons. Aarhus university press, 2011.

Harteveld, Casper. Triadic game design: balancing reality and play. Springer, 2011.

Rose, Mike. 250 Indie Games You Must Play. A K Peters/CRC Press, 2011.

Di Corinto, Arturo, and Gilioli, Alessandro. I Nemici della Rete. Rizzoli, 2010.

Schrier, Karen, and David Gibson. Designing Games for Ethics. IGI Global, 2010.

Fuchs, Mathias. Das Spiel und seine Grenzen, Springer, 2010.

Lemoine , Stéphanie, and Samira Ouardi. Artivisme. Editions alternatives, 2010

Bogost, Ian. Newsgames. MIT press, 2010.

Soderman, Braxton. Every Game the Same Dream? Politics, Representation, and the Interpretation of Video Games. Dichtung-digital Journal, 2010.

Noonan, Luke. An artist interview with Paolo Pedercini / Molleindustria. Emerging Language Practice Journal, University of Buffalo, 2010

Dyer-Witheford, Nick and Greig de Peuter . Games of Empire: Global Capitalism and Video Games. U. Of Minnesota Press, 2009.

Raley, Rita. Tactical Media. U. of Minnesota Press, 2009.

Tota, A. L. Gender e mass media. Verso un immaginario sostenibile. Meltemi Editore, 2008.

Breivik, Kristin. Games Combatting the Dictatorship of Entertainment: A Study of the Newsgaming Phenomenon. INFOMEVI345, University of Bergen. 2008.

Williams, J. Patrick, and Jonas Heide Smith. The players’ realm: studies on the culture of video games and gaming. McFarland, 2007.

Bogost, Ian. Persuasive Games: The Expressive Power of Video Games. MIT press, 2007.

Bazzichelli, Tatiana. Networking: la rete come arte. Costa & Nolan, 2006.

Ludovico, Alessandro. Memory Reloaded: The treatment of history in video games as exemplified in a work by Paolo Molleindustria. Springer|in, 2006.